- #MATERIAL EDITOR 3DS MAX 2011 INSTALL#
- #MATERIAL EDITOR 3DS MAX 2011 DRIVER#
- #MATERIAL EDITOR 3DS MAX 2011 CODE#
- #MATERIAL EDITOR 3DS MAX 2011 DOWNLOAD#
* Denotes fixes from previous hot fix: Autodesk 3ds Max 2011 / Autodesk 3ds Max Design 2011-2010.06.07 Hot Fix.
#MATERIAL EDITOR 3DS MAX 2011 DRIVER#
Gamma: When using the DirectX display driver with Gamma and Exposure Control, banding could result in the viewport.* When minimizing the Slate Material Editor, the keyboard kept selection focus with the result that the Delete key wouldn’t work this has been corrected.Some geometry was reversed and would render black because cullmode was not restored properly after rendering double-sided materials.Mesh corruption no longer causes corruption when rendering more that 100 frames.* The program error on start-up when using sixteen or more CPU cores has been fixed also, all cores are now used.Modifiers now work correctly when applied after the Optimize modifier. In 3ds Max Design 2011, when applying any modifier after applying the Optimize modifier, the modifier display was not correct and 3ds Max Design 2011 would stop working.* When setting mental ray to use BSP2 in 64-bit versions of 3ds Max, speckled artifacts could appear when rendering these artifacts no longer occur.* When using mental ray proxies and setting mental ray to use BSP2 when rendering to a sequence, some of the memory was not released.* When importing IES lights their orientation would rotate, this rotation no longer occurs.* The "Download Vegetation" link in the Help menu now loads the proper page.When loading a Biped BIP file, Xtra bones would not scale properly.* Autodesk Materials presets failed to load correctly on operating systems that used commas to define decimals these presets now load correctly in this environment.The error no longer occurs and the files are saved correctly. * A program error occurred if the Autodesk Materials were uninstalled and Autosave or Save was used.* When using Autodesk Revit 2011, FBX texture maps were using GUID labels for naming texture maps texture maps now use their appropriate file names.* An empty scene was created when loading RPC assets from Autodesk ® Revit ® through FBX.FBX files from Autodesk ® Revit ® with RPC content loaded as empty scenes all of the content now loads correctly.When enabling the Transform Type-In checkbox in the Load Limb Pose dialog and clicking the Reset Transforms button a MAXScript error occurred.Report defects for this hot fix to Customer Support at:
#MATERIAL EDITOR 3DS MAX 2011 INSTALL#
NOTE: This hot fix includes the fixes found in the Autodesk ® 3ds Max ® 2011 / Autodesk ® 3ds Max ® Design 2011-2010.06.07 Hot Fix, but you can install this hot fix without having to remove the 2010.06.07 hot fix.
#MATERIAL EDITOR 3DS MAX 2011 DOWNLOAD#
For complete installation and networking instructions refer to the Installation Guide and Network Administrator's Guide on the DVD or with the electronic download of 3ds Max 2011 / 3ds Max Design 2011. For reference, you should save this readme to your hard drive. It is strongly recommended that you read this entire document before installing this Hot Fix.
This readme contains the latest information regarding the installation and use of Autodesk ® 3ds Max ® 2011 / Autodesk ® 3ds Max ® Design 2011-2010.07.21 Hot Fix. To install: Remove the older macro and any UI references and then install this one following the same directions included in the README.txt inside the zip.Autodesk 3ds Max 2011 / Autodesk 3ds Max Design 2011-2010.02.17 Hot Fix Readme Autodesk 3ds Max 2011 and Autodesk 3ds Max Design 2011-2010.07.21 Hot
Thanks to user appius for pointing out the bug. Reminder, this is a macroscript for quick access from the UI.įixes an error message when running the script without ever having opened the Slate Material Editor. See the included README.txt for installation instructions.
There are some awesome scene management tools out there but these are both small, simple tools without a lot of overhead for doing a little housekeeping before saving your file. You might want to check out the "Purge Empty Layers" macroscript as well.
#MATERIAL EDITOR 3DS MAX 2011 CODE#
I have added the code to also purge the SME at the same time. The Compact Editor Code is from the existing Macro found under the Compact Material Editor "Utilities" menu. A simple macroscript to delete all unused materials from the Compact Editor Material Slots AND the Slate Material Editor Views.